Gethen Daybreak (
giftoffamily) wrote2024-09-24 09:03 pm
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INFO;
❱ CANON: Guild Wars 2 | ![]() |
☆ IC Permissions |
❱ PHYSICAL AFFECTION: He can tolerate it. ❱ HUGGING: See above. ❱ FLIRTING: He doesn't like it, but you can try. ❱ RELATIONSHIPS: It'll take some time, but sure. ❱ PHYSICAL VIOLENCE: He's always ready for it, but doesn't enjoy surprises. Ask if you're not sure! ❱ KILLING: He doesn't love it, but he's been through it before. Ask first. ❱ PSYCHIC & PSIONIC INFORMATION: Gethen is more or less your average charr on most fronts, a regular person whose background is steeped in a heavily militarized culture and a violent political climate. He's been a Soulbeast for several years now, and tends to think a bit like an animal, his mind having adapted to the behavioral patterns of his bestial companions. His more recent training in more meditative arts have made his thoughts and behaviors more predictable and his emotions more stable overall. His history is an open book for those who go looking, though he doesn't like it when strangers go poking around in his head. ❱ MAGICAL INFORMATION: Gethen hails from a magical world in which the fundamental ways that magic is filtered and circulated through the world has been altered. His magical signature may read as a bit chaotic as a result, especially after his more recent escapades in another reality. Gethen's magic is heavily attuned to nature - Mordremoth's element - but there are lingering dormant traces of Primordus's fire and Aurene's light in him as well. He has defied death once before, and continues to live despite sporting a lethal injury by a kind of potent necromancy. It would take divine intervention to dispel the resurrection, though the effect does not prevent him from dying a second time. ❱ MEDICAL INFORMATION: Gethen is a humanoid feline, decidedly more human than feline. He has four ears, four horns, two arms, two digitigrade legs, and a tail. His body is covered in fur, which grows longer as a mane along his neck. His body is naturally hunched, and he can comfortably walk upright or on all fours. He has an old burn scar (not represented in in-game screenshots) across the right side of his face, neck, and shoulder, which causes chronic pain and limits his mobility in his right arm. His right eye is missing from the same injury. He also sports a gruesome scar on his chest from when a certain war god fatally impaled him. This wound has scarred over, but a savvy medic could easily tell the injury was not survivable. He has various other more superficial scars from working with dangerous animals and living as a combatant. He's also a trans man; back home he relies on medical supplements to alter his hormones and has undergone bottom surgery. His tail fur will grow out if he doesn't trim it. ❱ OFFENSIVE SUBJECTS & TRIGGERS: Nothing notable here. |
☆ OOC Permissions |
❱ BACKTAGGING: Always! Just give me a nudge in OOC first if what you're backtagging is super old. Older threads do fall lower on the priority list and may have longer delays on replies, and threads much older than three months may be left alone on my end. If you want to continue an old or neglected thread, though, just ask! ❱ THREADHOPPING: Ask first! ❱ FOURTHWALLING: Ask first! ❱ OFFENSIVE SUBJECTS & TRIGGERS: Realistic medical malpractice and detailed tooth/gum injury/horror are the only ones I'd put up front here! Anything else is specific enough that I would rather enforce boundaries if/when they come up, as it's super unlikely they will very often if at all. You're always welcome to ask for specifics, though. ❱ ANYTHING ELSE? If you need anything don't hesitate to toss me a PM or reach out @ ursys on discord! |
Powers & Abilities
🍃 PASSIVE EFFECTS
🐅 STANDARD ACTIONS
💞 SOULBEAST ABILITIES
🌓 DRUID ABILITIES
* Stealth renders Gethen imperceptible to anyone with the senses of an average human. If he is injured or moves into any kind of visible cloud, he will be revealed and unable to re-stealth for at least twelve seconds.
Gethen can only have three spells prepared per scene from the following list: "We Heal As One!"; Sign of the Hunt; Sign of the Wild; "Search And Rescue!"; Frost Spirit; Quickening Zephyr. He has free access to all elite attunement abilities of whichever elite attunement is active in a given scene, but he cannot use the abilities of the other attunement. Attunement and spell list will rarely be explicitly specified outright in threads, but feel free to ask if you'd like to know what his kit is for a certain scene!
He cannot use the same spell repeatedly, but there is no limit to how many times he can re-use them as long as he alternates different spells.